![]() ![]() You are Miserable until your misery total is reduced under its maximum, you Relax during Downtime or until you die. While Miserable, you are vulnerable to all damage, has disadvantage on all roll, and are no longer considered an ally for the purpose of class features and spells. ![]() When you reach your maximum Misery, you are Miserable. The Greater Restoration spell removes 1 affliction.Ĭritical Failure: You fail to cure your Affliction, gaining a new one in the process.įailure: You fail to cure your Affliction.Ĭritical Success: In a moment of clarity, you cleared yourself of all Afflictions and Stress. When you take a long rest, you can take some time without any activity (no hunting, keeping watch etc) to refocus yourself and cure an affliction. They fall to 0 hp but stable, and must retire until at least 1 affliction is cured. A character who gains more than 3 affliction suffers from a breakdown. ![]()
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